APPLICANT PROFILE
This program is for professionals with an undergraduate degree, ideally in the arts and humanities, especially those focusing on the arts. Candidates should know how to use digital communication tools, edit programs, and understand basic electronics and programming. We also welcome professionals from architecture, computer science, engineering, and the construction industry, particularly in electronics, automation, and sound, with experience in digital arts and interactive media. The program combines various fields and promotes a collaborative, integrative approach.
Electronic Media:
💻 Technological Equipment Requirements for Students
- Standard Recommendations for Windows: Intel Core i5 (13th Generation) or equivalent. 512 GB internal storage. 16 GB RAM. Integrated graphics. 3–4 year warranty. Stable internet connection. Monitor covering 100% of the sRGB color space.
- Standard Recommendations for Mac: Apple Mac computer with M-series chip. 256 GB internal storage. 16 GB RAM. Integrated graphics. 3–4-year warranty. Stable internet connection. We recommend the new MacBook Neo for its performance.
- Included: monitor, videoconferencing camera, keyboard, and mouse on standard models.
- Software: Max MSP.
At FADCOM, we provide you with professional-grade technological equipment and the support of ESPOL's central infrastructure to enhance your academic and research development.
🛠️ Laboratories and Experimental Spaces
- Specialized Laboratories: Digital production spaces, creative experimentation labs, and exhibition halls.
- Human-Computer Interaction Systems.
- Immersive and Audiovisual Technologies: VR/AR devices, data capture, and experimental audiovisual systems.
Software and Digital Platforms
- Adobe Creative Cloud: Complete suite (Photoshop, Illustrator, Premiere, Substance, After Effects, Media Encoder,
Acrobat). - Productivity Tools: Microsoft 365 licenses (Word, Excel, PowerPoint, Outlook).
- Multimedia Creation and AI: Professional software for digital art, real-time image/sound/video processing, visual
programming, and Artificial Intelligence environments. - Collaborative Environments: Data management platforms, digital exhibitions, and academic repositories.
GRADUATE PROFILE
Our graduates will improve creativity and innovation through art. They will connect higher education with the business world to share knowledge. Graduates of this program will bring technology and science closer to society, helping to raise cultural awareness. Artists will use advancements in biotechnology, electronics, robotics, mechatronics, computing, telecommunications, and telematics. This will lead to new images, sounds, and products. They will also critically discuss the sociocultural effects of technoscience.
INVESTMENT
Apply for your scholarship HERE
about our financial aids y payment plans.
$6,800.00