APPLICANT PROFILE
This program is designed for individuals who hold a third-level degree, ideally in the Arts, and seek to enhance their knowledge and skills through a high-quality educational experience. Professionals from other disciplines need to demonstrate experience in animation or 3D modeling. For degrees obtained overseas, students must present the documents duly apostilled or legalized through consular channels to enroll in the program
Electronic Media
💻 Technological Equipment Requirements for Students
To ensure a smooth workflow for rendering and real-time processing:
Personal Equipment:
- Standard Recommendations for Windows: Intel Core i5 (13th Generation) or equivalent. 512 GB internal storage. 16 GB RAM. Integrated graphics. 3–4 year warranty. Stable internet connection. Monitor covering 100% of the sRGB color space.
- Recommended Windows System: Intel Core i7 (13th Gen)or equivalent. 1 TB internal storage (SSD). 24 GB RAM. Dedicated NVIDIA RTX graphics card with 8 GB VRAM or higher. Stable internet connection. Monitor with 100% sRGB color gamut coverage.
- Included: monitor, camera for videoconferencing, keyboard and mouse on standard models.
⚠️ Important note regarding the operating system: If you choose a Mac (macOS), please be aware that it may have certain compatibility limitations with specific lighting and offline rendering software features.
- Software: Autodesk Maya, ZBrush, Adobe Substance 3D Painter, Marmoset Toolbag, Unreal Engine, MotionBuilder, Cascadeur
At FADCOM, we provide you with professional-grade technological equipment and the support of ESPOL's central infrastructure to enhance your academic and research development.
🛠️ Equipment and Specialized Laboratories
- PC and Mac Labs: High-end computer labs equipped with 13th Gen Intel(R) Core™ i7 13700 processors and Apple Mac M1 computers, ready for design, animation, and multimedia development.
- Motion Capture Lab (CTI - Dome): A 140 m² space equipped with motion capture technology, capable of simultaneous work for up to 10 people.
- Hybrid Infrastructure: Classrooms with projectors and systems prepared for both in-person and hybrid learning modalities.
Included Software and Digital Platforms
- Creative and Productivity Suite: Full access to Adobe Creative Cloud and Microsoft 365.
- Graphics Engines and 3D Environments: Installed tools for digital art, visual programming, AI, and animation/video
game engines. - Remote Access and Resources: Virtual machines configured with the master's program software, Virtual Classroom
environment, VPN for secure connection, and virtual libraries (CIB) with international databases.
GRADUATE PROFILE
Upon completing a Master of Arts in Animation and Videogame with a concentration in Animation or Modeling, graduates will be capable of producing high-quality animation and modeling for film and video games. They will compile a professional portfolio showcasing a range of digital 3D techniques, from traditional "hand-drawn" design to advanced software applications and motion capture. This program not only hones technical skills but also fosters essential values such as respect for diversity, equality, ethics, and creativity, ensuring graduates are aware of the significant social and cultural impact of their work.
INVESTMENT
Apply for your scholarship HERE
about our financial aids y payment plans.
$7,500.00